#pragma once
#include "ScalingBar.h"

class XpBar : public ScalingBar
{
public:
	XpBar(int _posX, int _posY, int _frameX, int _frameY, int _width, int _height, std::string _fileName);
	XpBar(int _posX, int _posY, int _frameX, int _frameY, int _width, int _height, std::string _fileName, Pokemon* _pokemonm, SDLScene* _scene);
	~XpBar() {}

	void SetPokemon(Pokemon* const _pokemon);

private:
	void Update();
};

